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SDota Patch 713

2018-05-15 22:38 Source:6KGM.COM Edit:admin
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Spell casters (usally supports and early game orientated cores) also get nerfed indirectly because every hero has increased magic resistance now.

Wovon man nicht sprechen kann, darber muß man schweigen.

isnt this a slight nerf for all STR heroes? (stat resistance disappeared) - (this is in the level of 10-20% less time stunned?)

Str heroes are still pretty good though. 25% more hp for str heroes might be even better than 25% more attack speed for agi heroes. I wouldnt be surprised if teams start using triple str heroes tanky lineups to end the game early instead.

Big nerfs to st push lineup gold, around 3k less total team bounty for taking all tier 1-3, in addition to the buildings actually harder to destroy.

coincidentally i duno why but i feel CN teams used to rely on these STR heroes the most (maybe because they dont play TB)

Non-str heroes also get the increase in hp regen perk now which is quite significant yet underrated.

Sentry imba! You see? YOU SEE??!! - Sen Marauder die die! - oGsMC Oh my god, she texted me back! - Day[9]

This is actually the nerf DP needed, not as much magic res as before so shes slightly less tankier

A bit. Less tower gold and a bit less magic damage.

Wovon man nicht sprechen kann, darber muß man schweigen.

But str heroes definitely have more ehp against magic now.

So no more status resistance for STR heroes, but Im assuming Tiny still gets up to 40% status resistance from his ult still, since it wasnt explicitly mentioned?

Non-str heroes also get the increase in hp regen perk now which is quite significant yet underrated.

Faster respawn also plays into this. You kill them out on map. They respawn in time to defend base.

Sentry imba! You see? YOU SEE??!! - Sen Marauder die die! - oGsMC Oh my god, she texted me back! - Day[9]

Moves the meta a bit more back towards AGI being the biggest carries. Not Lycan, Huskar, Visage etc. Though I guess PL is insanely broken in pubs after this combined with his rush towards any target.

Right? I encountered aghs riki the other day for the first time. 9 seconds is a long time to be omnislashing and moving with an allied hero in an obnoxiously large area.

Icefrog has decided that teams have gotten a bit too pushy. And hes nerfed Str carries a good bit with the patch. Agi carries to keep dominating?

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puppy and kuroky win TI with level 10 and boots, dont worry

Sentry imba! You see? YOU SEE??!! - Sen Marauder die die! - oGsMC Oh my god, she texted me back! - Day[9]

Rescaled Level 12-25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)

Big nerfs to st push lineup gold, around 3k total team bounty for taking all tier 1-3, in addition to the buildings actually harder to destroy.

dont get the str/agi/int changes... dont like the tower bounty nerf as well.

Spell casters (usally supports and early game orientated cores) also get nerfed indirectly because every hero has increased magic resistance now.

Non-str heroes got the hp regen before. The only primary-attribute-specific perks before were status resist (STR), move speed (AGI), and magic resist (INT). Now status resist is gone and magic resist got moved to STR, but everyone gets it - so THAT is a nice buff to AGI carries. STR heroes probably also got a small buff, gaining a bit of hp and magic resist but losing status resist so combos last longer. INT heroes seem to have taken a big hit but at least they get a crapton of mana and mana regen, seems good for heroes like lesh / OD / storm.

Hmm.. I forgot hp of non-str heroes actually gets nerfed, so that might counter-balance with them having the magic resistance perk now.

pushing nerfed and riki untouched? rip my pubs ._.

This is an unnecessarily abrasive approach to addressing the early game meta. Doesnt feel like an Icefrog patch at all.

Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)

Strengthens Drow strats relative to other pushing strats. You require less commitment in terms of time and positioning for a Drow strat to work.

Str heroes are still pretty good though. 25% more hp for str heroes might be even better than 25% more attack speed for agi heroes. I wouldnt be surprised if teams start using triple str heroes tanky lineups to end the game early instead.

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