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SBeginners Guide to all SWTOR Classes and Disciplines the old

2019-05-16 09:20 Source:6KGM.COM Edit:admin
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Summons a burst of telekinetic powr that deals damage and slows the target for a few seconds.

As an Underworld figure armed with the latest advances in medical technology, the Sawbones Scoundrel is a crutial ally. From healing a single target, to many at once, distributing emergency medpaks and clouds of healing kolto, the Sawbones ensures that their crew will endure throughout the heat of battle..

A powerful connection to the Force allows the Kinetic Combat Shadow to draw attention while also warding off the enemies attacks. They can serve as an effective bulwark against any foe.

Burning their way through hostile forces and so effectively with the latest in weaponized plasma technology. The Plasmatech stands their own, striking their enemy with waves and rounds of raw incendiary power that persists in their searing destruction.

After destroying the Jedi Temple and overwhelming the Republics defenses, Imperial forces occupied Coruscant, holding the planet hostage while negotiations restarted on Alderaan. With their capital at stake, Republic officials had little choice but to agree to the Empires terms.

Base Class: Jedi Consular. Sages are med for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events. Preferred style: Single Lightsaber, Telekinetics. Role: Ranged Damage Dealer, Healer. Available Combat Disciplines: Seer, Telekinetics, Balance.

At its very core, the Disciplines System offers a wider array of impactful utility choices to expand your character and the ability for a characters identity to suce much earlier in the level path. 3 different Disciplines are available for each advanced class.

Hurls a bomb that explodes on impact, dealing additional bleeding damage.

Deals internal damage to a single target.

Drenches the target with a blast of plasma, if the target dies, the effect spreads to the closest enemy.

Deals internal damage and redistributes life from affected targets to heal you.

Redistributes life from an enemy, dealing damage to the target and healing you.

Slices the target for a massive weapon damage.

Storming to the front line with a powerful charge, the Shield Specialist Vanguard can withstand any incoming offensive. They boldly take the brunt of the attack, while employing a wide range of tech-based attacks to gas, blast and jolt their enemies into oblivion.

Base Class: Jedi Consular. Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency. Preferred style: Stealth, Double-Bladed Saber. Role: Melee Damage Dealer, Tank. Available Combat Disciplines: Kinetic Combat, Infiltration, Serenity.

Base class: Republic Trooper. Unstoppable and utterly fearless, Vanguards are the first and best line of defense in the Republic military. They can perform as Tanks or Melee Damage Dealers and prefer to use Assault Rifles. Available Combat Disciplines: Shield Specialist, Plasmatech and Tactics.

Slashes the target low, dealing damage and incapacitating it for a few seconds.

Protected by the legendary Jedi Order, the Galactic Republic stood as a bastion of peace in the galaxy for a thousand generations. Several centuries ago, the greatest threat the galaxy has ever known emerged in the form of the dark Sith Empire. After a volatile war, the Republic emerged victorious and the Sith were assumed to be extinct. Nonetheless, the Jedi have maintained a constant vigil over the ancient Sith homeworld, Korriban, to protect the galaxy from the darkness that still resides in the planets tombs.

Fires a well-aimed shot that deals damage with both pistols.

Unleashes your stored energy to decimate the target.

Deals internal damage and redistributes life from affected targets to heal you.

A lively flurry of dual lightsabers and Force abilities, the Combat Sentinel is a Knight who specializes in unrelenting volume. Rushing into battle with skilled precision, the barrage of overwhelming strikes increase the Combat Sentinels vigor until their enemy is little more than a memory.

Exploits Upper Hand to sucker punch the target.

Strikes the target twice, providing you with additional buffs for your other damaging abilities.

Fires a shot that deals elemental damage, regenerate energy and increase your defenses.

Fires a bolt that deals damage and makes your next Grav Round instant.

The Old Republic is the only massively-multiplayer online game with a Free-to-Play option that puts you at the center of your own story-driven Star Warsaga. Play as a Jedi, a Sith, a Bounty Hunter or as one of many other Star Wars iconic roles and explore an age over three-thousand years before the classic films. Become the hero of your own Star Wars adventure as you choose your path down the Light or Dark side of the Force.

The Left side of your Discipline tab is the Discipline skill tree. All of the active and passive abilities from it are granted to you for free as you level up, automatically. On the Right side you will find the Utilities section. As you level up, Utility Points will be granted to you. With them you can pick certain passive abilities to boost your gameplay and performance the way you like it. The Utility section allows you to revert your choices as often as you like, which gives you an edge in battle as you are able to pick the best and most suitable passives for the upcoming boss or warzone match.

Throws down a canister of Riot Gas over the immediate area for several seconds.

Base Class: Republic Trooper. Trained in advanced assault tactics and weaponry, Commandos charge into battle with massive assault cannons, overwhelming their enemies with brute firepower. Preferred weapons: Massive Assault Canon. Roles: Ranged Damage Dealer or Healer. Available Combat Disciplines: Combat Medic, Gunnery and Assault Specialist.

A wall between the Republic and its enemies, the Jedi Guardian stands firm in the ce of overwhelming odds and dares opponents to attack. Perfect concentration and use of the Force allows smooth movement even in heavy armor the Guardian a hard target to take down. Leaders on and off the battlefield, Guardians also inspire allies to amazing feats, them invaluable for conflicts of any size. All Jedi Guardians learn to move in heavy armor and build extra energy to perform spectacular feats. Guardians can opt to learn Vigilance, developing attacks that power through weaker opponents with ease and concentrating on fewer strikes that hit harder; Defens.

Base Class: Gunslinger.Master of the trick shot and willing to take advantage of every opportunity, the Gunslinger learns how to fire two blasters at once, specializing in long-range combat. Role: Ranged Damage Dealer. Available Combat Disciplines: Sharpshooter, Saboteur, Dirty Fighting.

At one with the encironment, the Telekinetic Sage manipulates the essense of the surrounding elements with the powr of the Force to mount powerful distance attacks.

Slows multiple targets, dealing damage and weakening them. Doesnt damage CCd targets.

From a players perspective, interacting with the Discipline system couldnt be easier. Disciplines can now be chosen right from the very beginning. You can preview each of them to see what they are all about, and once you see one you like, you simply select and commit it! The chosen discipline path is automatically set to your current level, so if you want to abandon and switch disciplines (similar to resetting skill points on the trees), you can take on the challenge of a new role with ease. To make sure newer characters could immediately feel the identity of their chosen discipline at lower levels, the developers have recently allowed many important abilities to be learned sooner.

There is serenity in balance, and no one knows this better than the Balance Sage. Able to assail multiple targets at once while at the same time absorbing their vitality, the Balance Sage is a formidable presence in a long-range engagements.

Holding no punches, the Scrapper Scoundrel never backs down from a fight, so long as its on their terms. Able to hide from the fray, they can sucker punch their opponent and retreat when the moment is right.

Fires special serrated bolts at the target, causing the target to bleed.

Deals damage and causes the target to take additional damage over time.

Immediately finishes the CoolDown of Penetrating Rounds and increases alacrity.

Calls on the power of the Force to build focus and melt the target, causing it to burn.

Squelches the target, dealing instant damage and additional damage over time.

A Shadow serves the Jedi Order by being a silent observer and, when action is necessary, a subtle hand. Shadows go unseen, employingForcetechniques that cloud enemy minds to slip into hostile territory and, when necessary, striking enemies down with deadly efficiency. Shadows embrace the synergy between lightsaber and Force combat. All Jedi Shadows use the Force to conceal themselves and move invisibly behind enemy lines, as well as learn to use double-bladed lightsabers in either an offensive or defensive capacity. Shadows can also opt to learn Infiltration, becoming masters of stealth and ambush who forgo the head-on attack for the vulnerable flank; Kinetic Combat, utilizing a double-bladed lightsaber as either an acrobatic weapon or a bulwark of defense; and Balance, deploying the power of the Force to enhance lightsaber techniques and debilitate foes in combat.

Attaches an explosive charge to the target, that detonates when the target takes damage.

This article will help you learn the basics of each Advanced Class in the game as well as guide you through your choice of a Discipline that will best fit your preferred playstyle. Use the table of contents available below to navigate through the various sections as this is quite a long article!

Armed with the steely fortitude required to set up the perfect shot, the Sharpshooter is the Gunslinger at its most devious. Aiming from distant cover, the Sharpshooter goes for a devastating opening salvo, following up with vicious trick shots and penetrating rounds, putting a definitive end to the fight they started.

Strikes the target for direct damage and causes it to burn for elemental damage over time.

Choose from one of eight iconic roles and become the hero of your personal Star Wars sagaan interactive storyline with cinematic dialogue and full voiceover for all in-game characters. All 8 origin stories are very different from one another, but are all happening more or less at the same time. Regardless of which side you choose, you will always have an opportunity to show your Light or Dark alignment to the Force. Your choices will matter and whether you save or doom someone at one point, this may play a role later on in your story.

Channels a heal to a friendly target with a heal-over-time effect.

This guide is an addition to myUltimate SWTOR Beginners Guide.

Tactics Vanguard is a pro at executing a focused line of attack on a hostile target with great efficiency. From up-close vibroblades in the gut to deadly charges of explosive plastique thrown from a distance, all manner of effective strategies for eliminating enemies.

Emits an energetic plasma burst, dealing elemental damage to the target.

The game also allows you to have several companions, but only one active at any given time. They will join you during your main story missions and will interact with both you and the characters you converse with or fight against. The companions can perform any role you need and this is an option you can change on the move (outside of combat).

If you are feeling lost, check out the completeStar Wars The Old Republic Timeline and Story Guide. It includes all major events leading up to the launch of the game and also follows everythging that has happened since the Treaty of Coruscant all the way to the most recent patch!

Swap places with a group member and put a protecting buff on them.

Lash the target with an acrobatic strike, dealing damage from stealth.

Using the chaos of the battlefield to their advantage is the Assault Specialists forte. Loaded to the brim with incendiary ordnance and perforating bolts, their volleys and explosions add to the pandemonium causing massive damage all the while.

Weakens the target, freezing it in a place for a bit and causing damage over time.

Fires a very powerful shot at the target.

Spears the target with both lightsabers, dealing massive weapon damage.

Fires a wild follow-up shot at the target, dealing damage.

Channels the target, dealing damage while channeling the attack and slows their movement.

Throws a moldable plastic explosive that sticks to the target and detonates after several seconds.

Weakens the target, freezing it in place for short time and dealing internal damage over time.

The courageous stand on Alderaan rallied the spirits of Republic defenders across the galaxy, but the balance of the power remained in the Empires vor. This only fueled the surprise felt when the Imperial Dark Council extended the offer to the Republic to engage in peace negotiations. Suspecting possible treachery, Republic officials agreed to meet on Alderaan, but insisted that the Jedi Order marshal all its resources to provide comprehensive security. The Jedi complied, sending most senior members of the Order to Alderaan, and leaving only a token force in the Temple on Coruscant.

Planning a coordinated attack from a position of stealth and striking at the most opportune of times, the Infiltration Shadow is a master of surprise. Strikes their targets and kills them before they even see them coming.

Charges your lightsabers with deadly energy and boosting your next melee attacks.

Hurls an electric shock device that deals energy damage over time to the target.

Applies a periodic healing offects to up to 8 allies within the affected area.

Fires a close-up scattergun shot at the targets shank, immobilizing it for a short time.

Shoots a target fr weapon damage and internal bleed damage.

As a Smuggler who finds nothing honorable about losing in a scrap, the Dirty Fighting Gunslinger doesnt pull punches, Lobbed bombs and cheap shots are just a sampling of their bag of cruel tricks that can cause their target untold continuous suffering while the Gunslinger stands back with a satisfied smile.

Sprays waves of ionizing energy around, dealing AoE elemental damage to multiple targets.

The Commando mainly focuses on using their powerful weaponry (such as rockets and heavy mini-gun) to devastate the enemy with ease. It is the standard DPS of the Trooper class and the Commando utilizes the heavier guns that are mainly held with two hands. The Commando can also serve as a healer, capable of healing wounded Republic soldiers to keep them up in battle.

Places a mending Force on a friendly target and moves to another ally after that.

Here you will find brief and easy to understand description of all Republic Advanced Classes and their respective Disciplines. For some of the the Disciplines I have written detailed guides. They will be linked below too.

Lets begin with a few introductory words about the game. If you prefer yo get to the technical part, check out Page 2 for an Introduction to Disciplines and Pages 3 and 4 for Republic and Empire Classes Overview.

heals a friendly target over a channeled period of time.

Absolute awareness in the moment brings the Force to bear a ct the Concentration Sentinel knows well. However many opponents they may ce, the Sentinel leaps into battle with focused bursts of power while maintaining balanced stance that offers protection against the enemys attempts at exhausting them.

Wondering which class to play? This will help you make a good choice!

Summons a probe that heals a friendly player.

Blasts the target with the power of the Force.

The Scoundrel doesnt have time for polite and doesnt do ir fight. In addition to a trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a medpaceverything you need to get in, knock the enemy for a loop and get out alive. All Scoundrels learn how to move stealthilysneaking past or surprising enemiesand various close-quarters fighting techniques that do damage at short range and prevent an enemy from fleeing. Scoundrels can also opt to learn the skills of the Scrapper, using scatterguns to deal even more damage close-up; the Sawbones, applying medicine and damage prevention techniques to heal and protect allies; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics.

In 2014 the classic Advanced Class Skill Trees were replaced with what are now called Disciplines. Here is a brief overview of how they work.

Lobs a kolto bomb at the targeted area, healing a group of allies.

Guts the target with a vibroblade, dealing damage and causing bleed.

The Treaty of Coruscant was signed, forcing the Republic to cede control of several star systems and to acknowledge new boundaries of Imperial dominion. Though the treaty brought about an official end to the war, tensions between the two sides have remained high over the last several years, and now, a return to open war seems all but inevitable.

Though a small group of survivors escaped to warn of the Imperial invasion, it was only a minor reprieve for the Republic. Korriban was one of several worlds to ll in the initial onslaught, and in the years that followed, the Republic suffered many more painful defeats. Emboldened by their numerous victories, the Empire soon moved to conquer the Core Worlds, luring the Republic fleet out of position and launching a surprise attack against the noble world of Alderaan.

Strikes the target with both weapons and triggers an additional bonus Ataru Form strike.

Deals energy damage to a target already affected by Shock Charge.

Some try to take down their opponent with a single blow, but the Watchman Sentinel chooses to utilize calculated strikes that continue to dismantle their foe over time.

Each Base Class gets to recruit up to 5 unique companions. All of them are different for each story and each class. They will fight alongside you, but if you dont treat them well, they may begin to resent you.

Strikes the target with both lightsabers for massive damage.

Deals damage and puts a debuff on the target that boosts your other damaging abilities.

Pre-loads trauma probes on a friendly target, providing automatic heals upon being hit.

Fires a wave of bolts at the target, dealing damage and improving the bleed effects active on the target.

The Serenity Shadow is ever mindful that the Force ebbs and flows, and uses this knowledge to great advantage. Able to wield the Force against multiple targets while wresting vitality from the enemy, the Serenity Shadow can even stand up to opponents in close combat.

For the launch of Game Update 5.0, all of the original class opening intro cinematics have been updated and improved significantly. You can watch them all here:New and Improved SWTOR Opening Cinematics for all 8 Class Stories.

Strikes the target with an overcharged rifle butt.

Blasts and enemy at point-blank range. If used while stealthed, it also grants additional buffs.

Redistributes life from an enemy, while dealing internal damage to heal you.

Master of the trick shot, the first to dive for cover and able to take advantage of every opportunity, the Gunslinger and his dual blasters are the perfect team. Theres a right target for ending every disagreement, and the Gunslinger knows enemy vulnerabilities like the inside of his ship. All Gunslingers learn how to fire two blasters at once, specializing in long-range combat and methods to keep enemies at a distance. Gunslingers can also opt to learn the skills of the Saboteur, using grenades and demolitions technology that cause fire damage and ignore enemy armor; the Sharpshooter, shooting from cover and focusing on precise, high-damage attacks; and Dirty Fighting, crippling and bleeding opponents using underhanded tactics.

Fires a concentrated surge of energy at an enemy target.

Throws a moldable plastic explosive that sticks to the target and detonates after several seconds.

Trained in superior tactics and weaponry, Commandos charge onto the battlefield with massive assault cannons, overwhelming their enemies with brute firepower. Whether taking out a bunker or driving back an Imperial charge with a hail of concussive bolts, the Commandos high-powered hardware dominates the scene, laying waste to all who ll within its range. All Commandos learn to use powerful assault cannons, and can opt to learn the skills of a Combat Medic, using proven Republic medical training to heal and protect allies; Gunnery, utilizing a variety of assault cannon loadouts to burn, crush and incapacitate enemies; and Tactics, specializing in explosives and weapons that penetrate a targets armor.

Control and focus are the hallmarks of the Jedi Sentinel. Through years of training, Sentinels learn the art of using two lightsabers in tandem to create an intricate web of damage almost impossible to evade. By manipulating the Force, Sentinels can see holes in the enemys defense, potential flaws in their own techniques and how best to plan for both. All Jedi Sentinels can wield two lightsabers in combat, using speed and precision to strike enemies where they are weakest. Sentinels can opt to learn the ways of a Watchman, becoming a peerless lightsaber combatant and using the Juyo form to debilitate foes; Combat, taking advantage of the Sentinels lighter armor and using the agile Ataru form to perform incredibly swift strikes; and Focus, specializing in advanced Force techniques to increase the potency of lightsaber attacks and perform telekinetic feats to hamper opponents.

The Seer Sage is the rejuvenation master of Consulars, assisting with an array of Force healing powers that grant allies the strength to continue through even the harshest of encounters.

The mysteries of the Force are endless. A Jedi Sage, devoted to uncovering its esoteric secrets, knows this better than anyone. Sages are med for their wisdom and empathy as much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events. All Jedi Sages embrace the teachings of the Force and can opt to learn the art of the Seer, healing wounded allies and protecting them from harmrestoring their life force and literally pulling them out of danger; Telekinetics, distorting reality and moving massive waves of energy that tear apart a Sages enemies; and Balance, deploying the power of the Force to enhance lightsaber techniques and debilitate foes in combat.

Base Class: Jedi Knight. Control and focus are the hallmarks of the Sentinel. Through years of training the Sentinel learns the art of using two Lightsabers simultaneously to create an intricate web of damage that is almost impossible to evade. Preferred style: Dual Lightsabers. Role: Melee Damage Dealer. Available Combat Disciplines: Watchman, Combat, Concentration.

Fires a round that creates a gravity vortex on the target, crushing its armor.

Beginners Guide to all SWTOR Classes and Disciplines

Hurls a bomb that explodes n impact with razor-sharp shrapnel, dealing periodic damage.

Trained in advanced assault tactics and weaponry, Commandos charge into battle with massive assault cannons, overwhelming their enemies with brute firepower.

One of the perks of being a Smuggler is access to all the latest tools of any trade including the many high-tech charges and grenades in the Saboteurs arsenal.

Leaps to a target, dealing damage and immobilizing it for a moment.

SWTOR will allow you to play all 8 original class stories for free up to level 50. If you want to continue past that point, you will have to consider a Subscription. Check out these links to learn more:

Launches an incendiary projectile, setting the target ablaze.

Uses the Force to draw the target in, instantly pulling it to your location and generating high amount if threat.

Unleashes a powerful blast of Force energy at the target, dealing energy damage.

Increases armor penetration for a short period of time.

Secializing in ranged cannon attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating blaster round combinations and relentless assault cannon volleys generate a spectacle of explosive brilliance.

Base Class: addition to his trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a med packeverything he needs to get in, knock the enemy for a loop and get out alive. Role: Melee Damage Dealer, Healer. Preferred Style: Stealth, Single Blaster, Scattergun. Available Combat Disciplines: Sawbones, Scrapper, Ruffian.

Never shy about taking advantage of any opportunity, the Ruffian is rough and tumble Scoundrel, able to handle any fight, big or small. Inciting chaos with a shrapnel bomb and then coming in close for a shot at point-plant range, the Ruffian makes devious moves that keep their enemies reeling.

Progressively slows the targets movement and deals damage over time.

Fires a demolition round that explodes on contact, dealing massive damage.

Fires a volley of wounding shots, gaining advantage of all currently active bleeding effects on the target.

Blasts the target with a quick gust of Force power and deals damage.

Unleashes a number of rounds that deal damage and sunder the targets armor.

Throws an incendiary device that sets the area on fire, damaging and slowing all targets inside

Beginners Guide to all SWTOR Classes and Disciplines

Launches an incendiary projectile, setting the target ablaze.

Beginners Guide to all SWTOR Classes and Disciplines

Here is alist of all available companionsfor recruitment as of today. Some of the classic companions are still missing after the events from Knights of the Fallen Empire.

Summons a probe that boils the blood of the target, after which an explosion is triggered.

The video I have linked here is a very old one I have recorded before Game Update 3.0, which was 3 years ago. This was the time when Bioware implemented them into the game. Take a look. It will help you gain a little better understanding of how things work. Please note, the current level requirements for your Discipline Skill Tree abilities is different, but the manner of earning and learning them is the same. The Disciplines still obey the same rules and mechanics.

Bashes the target with the scatterguns butt, granting Upper Hand buff.

Blasts the enemy target with a powerful burst of Force energy.

Unstoppable and utterly fearless, Vanguards wade into battle wearing advanced heavy armor. They are the first and best line of defense in the Republic military, ignoring personal risk and stepping into the line of fire to divert danger from allies and innocents. Though their tactical role is inherently dangerous, Specialists have an uncanny survivability due to their expert defensive tactics and technology. All Vanguards learn to use personal shield generators and can opt to acquire the skills of an Assault Specialist, relying on shield power surges and energy blade attacks to do damage at short range and prevent an enemy from fleeing; the skills of a Shield Specialist, further training in advanced armor and defenses in order to absorb damage and protect allies; and Tactics, specializing in explosives and weapons that penetrate a targets armor

Sends a wave of telekinetic energy that deals damage to multiple enemies within the targeted area.

Erects ad kinetic ward that increases your shield for a limited time.

Vanquishes the target with mighty force, dealing instant damage and damage over time.

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